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The white on white made things a bit glaring and indistinct, especially where precision was needed, like towards the end of the beginning level. Also, it was a bit hard to figure out how all the rooms were connected.

In that room with the grassy floor and doors in each of the four walls, one of the black walls had a door that led nowhere, just a gray screen, then I was taken back to the grass room after a short delay.

Unique and stylistically appeasing, I loved the movement, level design, and movement skills, though the direction at the end was confusing.